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International Digital Media and Arts Association

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VOL. 2 NO. 2 SUMMER 2005

Published: May 15, 2005
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Editor’s Note

The summer issue of the International Digital Media and Arts Association Journal highlights some of the discussion and events of the spring conference. In addition it creates a platform for more thoughtful consideration about specific areas that make up digital media and art. Sometimes that thoughtfulness is triggered by humor. And before all the serious reading the journal presents Iddy O’Digit, who answers questions from our readers frustrated by change.

The first section presents six papers, two each on the subjects of games, pedagogy and change. Issues that surround the development of gaming programs are complex and wide ranging and these two papers reveal the breath of issues. David Menchaca outlines inconsistencies in the field as game development finds a place in various academic programs. Fajardo and Schmidt look at alternative ways to create a more socially conscious approach to game development and play.

Kenny and Kalwinsky both research the integration of digital technology and the implications for teachers and the design of instruction. Kalwinsky looks specifically at wireless technology and what worked best and what needs arose from the integration. Kenny presents a comparative analysis of two groups of learners. One group grew up before and the other group grew up after the dawn of the digital era.

Papers five and six are about change and, in particular, the change occurring to some fundamental expectations. Mike Niederman compares old and new narrative paradigms with discussion about how to bridge the differences. Scott Olson leads us through a comparison of rule and action based ethics and asks us to consider the possibility of shifts in how we define and teach moral obligation in the digital age.

The review section contains papers that are in-depth analyses of subjects covered in conference workshops. The authors took from their participation and discussions at the conference, defined the terms and synthesized the issues for us. Robert Lawrence covered the collaboration workshop. Chris Blair reviewed the three questions that were addressed by the curriculum workshop. Gail Rubini looked at visualization and the rational for blending science research with digital arts. Moshell, Gibson and Costa describe the problems of digital asset management. Their review covers the state of development in the DAM field and the importance of DAM to a wide range of activities.

Finally, John Marshall, who was in Manchester, UK for the conference, participated via an iSight camera in the workshop devoted to video and urban space. Marshall, working with Cornerhouse Gallery, hosted the screening of members’ videos on the BBC’s Bigger Screen in Exchange Plaza. His paper outlines and discusses the implications of artists using digital media to intervene in public environments.

Thanks to all the contributors to this issue. This issue demonstrates the wide diversity of digital media and arts and the common ground that all of us share as the expanding adoption of digital processes continues to spread. Your thoughts, comments and participation are always welcome.

Conrad Gleber
Editor

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The Journal of The International Digital Media and Arts Association responds to the rapidly developing field of digital media and arts in a variety of settings—academic, educational, artistic, political, and social. Membership in iDMAa includes a subscription to the journal. Get more information on becoming a member.

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