iDMAa

International Digital Media and Arts Association

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VOL. 2 NO. 1 SPRING 2005

Published: March 15, 2005
V1N3 Cover

Editor’s Note

Welcome to the first issue of the second volume of the International Digital Media and Arts Association Journal. Inspired by our first efforts, the journal continues to bring to our members an in-depth review of a particular area of digital media and arts activity. In this case the various aspects of game research, pedagogy and design provide the opportunity for us to gain insight into the dynamic gaming environment and its emerging academic disciplines.

This issue owes its existence to the inspiration and commitment of our guest editors, Ken S. McAllister and Judd Ethan Ruggill, co-directors of the Learning Games Initiative at the University of Arizona. Together they have organized a journal that will undoubtedly become a pivotal reference for future researchers. Because of their work the iDMAa Journal continues to fulfill its goal to become a forum for the myriad ways that academia is adapting to the disciplines of digital media and art.

The contributors to this issue are experienced scholars, professionals and graduate students. The broad spectrum of gaming is apparent in the variety of areas they cover; but it is their perceptive and insightful views that help to define the current state of research and academic approaches to gaming.

The first section presents six papers that bring to our attention how we should look at gaming—its history, evolution, language and roles of participants re-shaped by interactive environments. Together they focus our attention on achieving a way to shape the meaning of gaming today and how our perceptions of the field may evolve.

Most of the discussion in sections two and three is based in learning and teaching. It is here that we confront the implications that game studies can have on pedagogy and contributes to the changing view of our thinking selves. Several of the authors share their experiences in putting game studies into action. They offer an invaluable glimpse at planning a program, meeting studentsʼ expectations with novel curriculum design and developing a research agenda that will realize the potential of games in society.

The iDMAa Journal is grateful to the authors and the guest editors for the opportunity to broaden the audience for their compelling field. The production schedule was extremely tight and the editorial board wishes to acknowledge the generous time and effort Gail Rubini and Katrina Ferguson put toward preparing this issue. Jennifer deWinter and Aaron MacGaffey designed the cover, also under a tight deadline. Together everyone involved contributed to fulfilling the founding mission of iDMAa—to offer a place to exchange ideas and embrace the complex diversity of emerging digital communities. Underlying the vision that motivates our commitment you will notice we all share an infectious level of enthusiasm. Something is happening and we want share it with you. Let us know what you think—your thoughts, comments and participation are always welcome.

Conrad Gleber
Editor

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About the Journal

The Journal of The International Digital Media and Arts Association responds to the rapidly developing field of digital media and arts in a variety of settings—academic, educational, artistic, political, and social. Membership in iDMAa includes a subscription to the journal. Get more information on becoming a member.

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