IDMAA Media Art Exhibition 2024: Wild Media

DATE CHANGE

The conference, workshop, and exhibition has been rescheduled to the final week of June 2024 (Workshop, June 24-30, 2024; Conference and Exhibition, June 27-30, 2024). The event coordinator and conference chair will be taking family medical leave during June 2023. We look forward to seeing you in 2024!

Call to Artists for Entry

Our drifting relationships towards more-than-human agents and systems have become some of the most pressing existential issues of our time. For instance, our interactions with wildlife can lead to health catastrophes, the downfall of keystone species can lead to global economic consequences, our relations to our gut biome can determine how our bodies age. Western academia is increasingly realising that we are not, and cannot be, outside of this larger ecosystem.

What does it mean to engage in art processes inspired by nonhuman or living systems? Or embedded directly in such systems? And are new technologies changing the ways in which we interact (or don’t) with such systems? What does it mean to be able to artificially grow life? To hear underwater? To track weather systems? To translate the voices of other species?

We welcome proposals from artists who can describe their work as engaging in some way with more-than-human life and living systems, inclusive of flora, fauna, fungi, biomes, cells, or their lab-grown or artificial alternatives. We are also interested in artists whose work engages with agential flows of information, energy, and matter that keep life going, such as processes of water, geology, climate, or weather. We are interested in the intersections between creative processes and organic processes – as theme, metaphor, or creative outcome.
We welcome proposals for artwork that use digital processes to experiment in media art and its often-hybrid forms including but not limited to digital visual art, digital photography, digital video, digital design, digital sound, Internet (net) art, 3-D printing and/or fabrication, electronic literature, transmedia narrative, interactive or multimedia installation, mobile computing, VR/AR, and works influenced by artificial intelligence (AI) and machine learning (ML). The WILD MEDIA exhibition coincides with the annual International Digital Media and Arts Association (iDMAa) conference, to be held on the campus of Winona State University in Winona, Minnesota, from June 27-30, 2024 (Note, this is a schedule change from the original exhibition date, June 22-25, 2023).

SUBMISSION DEADLINE: Closed

Entry Fee: None

All Participants in the WILD MEDIA Exhibition will receive:

  • Work featured in the exhibition catalog, which will be available for purchase online
  • Consideration for participation in artist talks and artist roundtables at the conference
  • Inclusion in the online gallery on the iDMAa website (uploaded after conference)

The exhibit opening will take place on and will be open to all conference attendees and contributors. The exhibition will be on display for the duration of the conference and featured in the online gallery after the conference.

EXHIBITION TEAM:

Curator: Dr. Alinta Krauth

Alinta Krauth is a multidisciplinary new media artist, and co-founder of EphemerLab interaction design studio residing on unceded Yugambeh country. She holds a PhD in interdisciplinary science/art crossovers from the Queensland University of Technology focusing on animal-computer interaction (ACI) and interspecies aesthetics for interactive technologies. She uses technologies such as projection mapping, sensor-based equipment, and machine listening AI to find new ways of engaging audiences with artefacts, in ways that prioritise environmental agency. Recent installations of her creative works and research have been seen in places such as Science Gallery Detroit Michigan USA, ZAZ10ts Gallery Times Square USA, Art Laboratory Berlin Berlin Germany, ISEA Vancouver Canada, GentleMonster Seoul South Korea, Home of the Arts (HOTA) Gold Coast Australia, White Night Melbourne Australia, The Powerhouse, Sydney Australia, and Gallery 3.14 Bergen Norway.

Jurors:

Kay Hannahan

Kay Hannahan is a filmmaker based in Minneapolis. Her films have been featured by The Atlantic and The U.S. National Gallery of Art and screened at film festivals around the world including Big Sky Documentary Film Festival, Docudays Human Rights Film Festival, and Ethnografilm. Kay holds an MFA in Film & Media Arts from Temple University and a BA in Anthropology from Concordia University Montreal. She was a 2018/2019 Fulbright filmmaking fellow in Hungary and served as a Peace Corps volunteer in Bulgaria. Kay enjoys almond croissants, news programs, and homemade Bulgarian brandy – in no particular order.

Dr. Anne Karhio

Anne Karhio is a lecturer in contemporary English literature at the University of Galway, and has worked as a researcher and lecturer in Finland, Norway, France, and Ireland. Her research interests include digital literature and art, landscape and technology, and contemporary Irish poetry. She has previously convened and curated a number of events focusing on digital culture, literature, and art, and published widely on contemporary Irish writing, and the aesthetics of place and landscape.

Dr. Kellie O’Dempsey

Kellie O’Dempsey creates site-generated installations and performances that integrate projection, video, collage, architectural space, gestural line, performance and digital drawing. Creating in both solo and collaborative formats with sound artists and contemporary dance practitioners, O’Dempsey’s diverse practice explores, deconstructs and heightens the concept of public space as shared experience. O’Dempsey manipulates space and alters perception to transform and reinvigorate the familiar, and to create a sense of brilliance. The immersive site installation and performance drawing works invite the audience to engage directly with the visceral process of making.

Dr. Jane (truna) Turner

Jane (truna) Turner is a game and interaction design educator and researcher whose areas of interest explore the nexus of criticality, place, narrative and meaning-making. Her research embraces game design, story-making, and the more-than-human through frames informed by a love of maps, interactive narratives and stories. She focuses on narrative methodologies and the material and cultural aspects of game designing, particularly the ways that design and designing are mimetic ‘story-ing’ practices.

SUBMISSION OF WORK:

Please note: submitted work must have been created within the past five years and utilize digital media in some stage of the creation process.

SUGGESTED MEDIA (INCLUDING, BUT NOT LIMITED TO):

  • Print & Painting
  • Augmented Reality
  • Virtual Reality Art
  • Interactive / Digital Installation
  • 3D Printing & Fabrication
  • Sculpture, Assemblages & Kinetics works
  • Internet Art & Rich User Experiences
  • Generative Art & Data Visualizations (including artificial intelligence and machine learning based works)
  • Digital Photography
  • Short time-based: films, videos, and animations (under 5 minutes)
  • Electronic Literature, Netprov, & Twine
  • Media Archaeology
  • Projection Mapping
  • Sound Art & Sonification
  • Video Games & Transmedia
  • Mobile Computing (art applications, augmented / mixed reality)
  • Performance (under 15 minutes)

EXHIBITION FACILITIES AND EQUIPMENT PROVIDED BY THE CONFERENCE:

  • Walls/Structures for hanging work
  • Pedestals for 3D and computer/tablet-based work
  • Screening area that will project a compilation of time-based work
  • Dedicated space for installation

Winona State University has a selection of the following:

  • Digital Projectors
  • DVD/Blu-Ray Players
  • Flat panel Monitors
  • Speakers and/or Headphones
  • Electricity
  • Wi-Fi
  • Macs/PCs

Please do plan to provide your own if possible.

SHIPPING, EQUIPMENT & INSTALLATION:

While complex projects are encouraged, participants are responsible for:

  • all packaging/shipping and pre-paid return-shipping label
  • any equipment not listed above
  • any installation labor if work is not hang/pedestal/display ready

iDMAa is not responsible for any damage to work during shipping or installation. Accepted work must be ready for installation in a gallery setting.

SUBMISSION PROCESS:

Artists may submit up to five images and URLs for time-based/interactive work. Time-based work should not exceed ten minutes.

The images/URLs can represent up to two works. The submission should also include a description of the artwork and technical specifications. This description should be under 500 words.

If submitting time-based/interactive work, please send both up to five screenshots/stills images of your work as well as the URL to view the video.

Send any questions to: wildmedia2023@gmail.com

For a prospectus and details about the conference and organization can be found on the iDMAa website.

Please submit proposals using this form: https://forms.gle/aEttSDv1wNg71Tk9A