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Conference OverviewiDMAc 2004 is THE Conference for Digital Media and Arts Academics. iDMAc 2004 is a unique conference, with a unique structure. It is designed to answer the key questions for faculty and administrators building Digital Media and Digital Arts academic programs. The Topic: Around the world, universities and colleges are creating new programs and departments to teach and conduct research in Digital Media and Digital Arts. These programs are emerging from partnerships of Art, Computer Science, Communications-Radio/TV-Journalism, English, Music, Theater, Film and other disciplines. These programs are "militantly marginal" - their creators believe that interdisciplinary partnerships create opportunities, attract money, and cause explosions of creativity. Margins are frontiers. But they are also uncertain places. Marginal people upset the establishment, take risks, make new things happen. This conference will help you win at the frontier. Digital Media and Arts programs address the production of content for existing media such as the Internet, radio and TV, digital cinema and video, computer games, cinematic special effects and animation, as well as for new emerging media such as
Faculty and administrators are asking questions like these: CURRICULUM
RESEARCH AND CREATIVE WORK
RESOURCES
FACULTY DEVELOPMENT
Conference ScheduleWednesday 10 March:1:00 PM:
"Stopping Time: The Magic of the Compositor" Art David is a master of cinematic composition for special effects production. His firm, Wavelight, contributed effects for many feature films including The Matrix, Signs, Men in Black 2, Starship Troopers, Contact and Superboy. Mr. David has won two national Emmy awards for editing. iDMAa Award for Innovative Media See the description below of the novel process by which the iDMAa Award winner was selected, and the unique role of the Nominator. 2:30 PM: Break Thursday 11 March:8:30 AM - 10:00 AM - Workshop Session 2 Friday 12 March:8:30 AM - 10:00 AM - Workshop Session 6 "The Future of the Electronic Game Industry, or . . . why your students all want to work for me!" A senior executive of one the world's largest computer game company tells stories about the creation of classic games and discusses the kinds of skills that his firm looks for when hiring game developers. 12:00 Noon - Formal Conference Ends Conference OrganizersGeneral Chair: Program Chair: Publicity Chair: Publications Chair: IDMAA Ideas Chair: Local Arrangements Chair: iDMAa OfficersChair of the Board President Executive Director Treasurer home | registration
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